Goblins 3                
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Airship

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Take the golf-stick and grba into the box to times. Then open

the knot and use the golf-stick at the parrot. After that use

the flowing off-cleaner (I don't no if it is called so because

I played the german version of the game) at Chump. Now use the

coin with the screw and use the hook with the sling. Then Chump

has to lift wight and Blount must take the umbrella. Put Blount

at the hand of the ship and Chump has to jump at the plate on

the floor. Take the tooth, go into the barrel and put the

umbrella into the opening in the barrel. At last use the tooth

at the rope.

Idol

----

Take the umbrella and use it with the left hot air. Look through

the fissure and after this use the golf-stick at Herkules and

Gromelon. Take the biskuit. Use the coin at Mastikus and hit him

with the golf-stick quickly. Then put the biskuit into the

helmet and use the golf-stick at the biskuit. Take the crumbs.

Now go on the left plate and put the crumbs into the collar of

Banzai. Use the golf-stick at Banzai quickly. Take the shield

and the hand and use the hand on Kendo. While he's looking at

the hands use the golf-stick at him. Put the shield at the

branch. Now put Blount at the rock behind Zembla and throw him

pepper into his neck. Then Chump has to annoy Django and Blount

has to take his tongue. Take the stick and use it at the broken

fault ladder. Then Chump has to annoy Punky and while Punky is

holding his arm up, Blount must  throw the big roke.

Death

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Take the matches (they are at the bottom of the screen) and use

them at the rough area (at the top of the screen). Take the

blood of the writing with the ladle. Fill the bottle with blood

and take the bottle. Now take the skythe and open with it all

holes with the will o' wisps. Open the skull and fire wooden leg

of the pirate . Cut the water hose with the skythe and take the

water and the glasses. Put the glasses at the skull, close the

skull and open it again. Take the glasses again. Now use the

water at the burning leg of the pirate and take the yellow will

o' wisp. Put the yellow and the blue will o' wisp into the big

pot. After that take the cork of the green hand, put the bottle

of blood on the socket, put the cork on the bottle and take the

bottle. Use the ladle at the blue will o' wisp  and push the

button and the writing. Now take the mirror, put the blue will

o' wisp into the pot and give the mirror to the green hand. Now

put the red will o' wisp into the pot and use the ladle at the

yellow one. Use the glasses with the spectrum and take the blue

light out of the pot. Use the skythe at the vampire  and put the

blue and the yellow light into the pot.

Lodging, Land, Fortress

-----------------------

Take the dolomite and the hewed stone. Put the dolomite at the

briar. Then Blount has to go on the lever of the dragon-trap and

Chump has to take the meat. Then Blount has to lift the

princess' roof and talk to the knight. Now take the heap of hay

and use it at the basin. Then put out the fire with the sponge.

Take the fork and take with it the meat of the dragon-trap.

After that put the fork into the nose of the cave and go to the

lodging.

Take the spoon and put it on the stone. Then Blount has to go

through the opening and take the sugar. Now go back through the

glass and put Chump on the hand of the customer. Then Blount has

to speak with the customer and he has to give the piece of sugar

to him. After that go into the opening, take a piece of sugar

again and go back through the glass. Take the rope. Now put

Chump on the spoon and Blount has to throw the sugar at the

spoon. Take the sugar. Let Chump sneeze at the tin of paprika.

While the dust of paprika is flying Blount has to hold the meat

into the dust. Give the hewed stone to Korin and  go back to the

land.

Put the coin into the ear of the cave and put the memorum into

the basin. Then use the fork at the tasty meat and take the coin

out of the ear of the cave. Now go back into the lodging.

Throw the flowing off cleaner at the socket and throw the rope

at the flowing off cleaner. Climb up the rope and speak to

Othello. Then give the coin to him. Unlock the door with

Othello's key, use the dragon at Othello's house. Then take the

key again, climb up the rope and give the key back to Othello.

Now speak to the captain and give the banknote to him. Take the

letter and look into Korin's knob.

Now you are in the fortress. Wyonna has to take a thorn of the

creature. Then she has to take some powder out of the barrel of

powder and take the stick. Take a flintstone with the stick and

beat with the flintstone the panpipe of the inca. Take a little

pipe and use the flintstone at the pipe, take the flute and give

it to the inca. Then Ooya has to jump at the condor and Wyonna

has to take the flute again.  Now use the stick at the helmet 

and take the helmet. Then beat the bark of the tree with the

flintstone and fill the helmet with the glue. Take a little

pipe, fill it with the powder, use a fuse at the pipe fill it

with glue. Now use the flintstone at the stone and throw it

against the brick. Do this two times. (the first time the

dynamite will glue at her hand, the second time she will throw

it away).  Produce again dynamite (with glue) and throw it

against the beam and then against the rock. Now Ooya has to

perform magic against the bamboo and Wyonna has to take a big

bamboo. Put the big pipe into the deepening and  fill it with

powder and put in a fuse and fill it with glue. Then hit the

flintstone at the stone and throw the dynamite at the window.

Take a new bamboo. Now Ooya has to perform magic against the

skull and Wyonna has to take some hair. Then produce a new big

dynamite and throw it against the wall, the door and the bars.

At last Wyonna has speak to Fourballus. Now you are in the

lodging again.

Go to the town.

Town, Grocer, Laboratory

------------------------

Speak to the grandma and repair the hole in the roof with the

umbrella. Then speak to the grandma again. Put the hot water-

bottle on the egg of the bird. Now go to the grocers'.

Give the coin and the letter to the grocer. Take the egg of the

snake and the key. Unlock the moon-lamp with the key and speak

to the grocer again. Take the spaghetti and open the pot. Now

jump on the divan. Then take the cupboard and go on the board.

Take the hammer out of the opening at the cupboard and jump on

the jump-feather. Use the hammer at the throphy and take the

horn. Now use the hammer at the grocer and take your coin. Then

go back to the town.

Push the bell of the magician two times and go into the

laboratory.

Put the egg of the snake on the hot water-bottle. Then take a

piece of the egg and put it into the mortar.

Use the pounder at the pieces of egg in the mortar. Now take the

little pieces of egg and put the water tap on. Then take the

bowl of water and put the water into the kettle. Take the

spaghetti and put them into the cold water. Use the lighter at

the spirit-cooker. After that take the cooked spaghetti. Put the

horn into the ashtray. Fire the horn in the ashtray and take the

ash of the horn. Now put the pieces of egg, the ash of the horn

and the spaghetti into the triple-mixer and push the button.

Give the growing-elixir to the snake. Now fill the growing-

elixir into the bottle and go back into the town.

Use the growing-elixir at the bud. Now Fulbert has to climb at

the stem and Blount has to catch the letter. Fulbert has to

climb up the stem again and Blount has to catch the flower

quickly. Hold the letter in front of the mirror and read what is

written at the back. Do this two times. Give the growing-elixir

to the bird and the young bud. Blount has to use the lever. Then

put Blount at the ball. While Blunt is standing at the ball let

Fulbert jump at the lever. Now Fulbert has to climb up the plant

and he has to lean over the abbys at the end of the roof. Blount

has to go over him, takes the sole and goes back quickly. Then

both have to jump through the chimney. Now go back to the

grocer.

Fulbert has to use the button and Blount has to use the hammer

at the trapdoor. Take the bone. Now wer-Blount has to lift the

little cupboard and Fulbert has to move the soap. Now take the

soap and hit the chest with the hammer. Take the whistel out of

the hole and go back into the laboratory.

Put the flower into the distil-tool. Fire the cooker and put the

water into the kettle. After that put the sole into the cold

water and fire the cooker of the kettle. Take the sole and put

the bone into the mortal. Use the pounder at the bone in the

mortal. Take the little pieces of the bone and put the sole, the

flower-essence and the pieces of the bone into the mixer. Push

the button and fill the speedix-elixir into a bottle. Now go

into the town.

Drink the speedix. Now Fulbert has to lean over the abbys at the

left of the bell and Blount has to go over him. Then he has to

use the whistle at the bell and has to go back over Fulbert

quickly. Then speak to the bird and catch up the feather

quickly. Now go back into the laboratory.

Put the water into the empty bowl and put the soap into it. Put

the memorum into the destil-tool and fire the cooker. Now put

the feather into the ashtray and fire it. Take the coin and use

it at the ventilator. After that take the key quickly and use it

at the water of soap. Then hold it in front of the ventilator.

Then put the tears of laugh and the ash of the feather into the

mixer and push the button. At last fill the flying-exlixir into

a bottle.

Clouds, Foliander, Kolossus' face

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Take the knife and a sack. Put the sack into the gondola and cut

two times the sacks of the gondola with the knife. Use the golf-

stick at the angle-rope and speak to Ooya. Then use the bellows

and while the balloon is flying, Ooya has to take the balloon.

Now Ooya has to perform magic at the bundle and Blount has to

use the fishing-rod at the edge of the cloud. Then Blount has to

use the bellows again and Ooya has to take the balloon. While

Ooya is hanging at the balloon, Blount has to use the knife at

the cloud. Now Ooya has to stand on the left hole without

geysire and Blount has to hold closed the left geysire. At first

Ooya has to perform magic at the brown then at the grey stone.

Now go to the Foliander.

Take the telescope and push the steering of the robot. After

that push the button of the catapult two times. Then Blount has

to look through the telescope two times. Now push the button of

the catapult and Ooya has to go on the shovel. After that Blount

has to push the button of the catapult again and then he has to

look through the telescope. Then Ooya has to perform magic at

the cheese. Push the button of the catapult two times and put

Blount on the shovel. Now let Ooya push the button of the

catapult. Then Ooya has to perform magic at the picture with the

ships. Now Blount has to take the worm with the fishing-rod.

Then go back to the clouds.

Look with the telescope at the spot and take a fish out of the

hole of the clouds with the fishing-rod. Now Blount has to use

the bellows and Ooya has to take the balloon. Then Blount has to

use the knife at the cloud. After that Ooya has to go on the

right hole without geysire and Blount has to hold closed the

right geysire. Now Ooya has to go into the gondola and Blount

has to throw two sacks into the gondola. After that Ooya has to

perform magic at the spot and Blount has to take Bussi. Now go

to the Foliander.

Use the fish at the column. Then Ooya has to perform magic at

Blount behind the bars. After that Shadow-Blount has to use the

knife at the dictation-roboter. Now throw Bussi at Kolossus'

face.

Open the tooth and take out the tooth-stick. Then Bussi has to

go at the beginning of the scar (issn't written there). Then

beat Poupon with the tooth-stick, after that Poupin, then

Poupette and Poupine, then at Mam'Pou and at last at Pap'Pou.

Put the tooth-stick into the right eye and look into the right

eye. Go through the left ear. Then pull the hair in the nose and

kick the sand-corn. Pull the hair again and jump at the tear.

Then kick the sand-corn again. Now go back to the Foliander.

Shadow-Blount has to take the sand-corn and has to throw it into

the machine. After that he has to look through the telescope.

Now take the bustle and put it into the hole of the dictation-

robot. Take the corn and throw it at Kolossus.

Put Bussi at the nose two times and take the corn. Then take the

tooth-stick out of the eye and put it into the nose. Put the

corn into the right ear. Now Bussi has to jump at the collar.

Queen, King

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Speak to Xina and beat the guard with the hammer. Take the

pistol and speak to Xina. While the soothsayer is holding closed

her eyes take the magician-stick. Now Fulbert has to climb up

the candlestick and Wer-Blount has to take the candle. Now both

have to go through the door. Fulbert has to climb up the column

and Wer-Blount has to catch the glasses. While Wer-Blount is

throwing with the glasses, Fulbert has to go at the

plate beside Wer-Blount. Take the glasses and take the onion

with it. Now Fulbert has to go on the meal and Wer-Blount has to

taste the vegetables. Then Wer-Blount has to hang on the

chandelier. Take the fennel. Now go to the fireplace. Then put

the candle into the 1.candlestick (of right) and fire it with

the magician-stick. Take the candle again and do this with the

1.,2., then with the 3., at last with the 1., (always counted

from the right side. Then go into the opening of the fountain.

Now you are at the king.

Give the hand to king Bodd. Then use the onion with Man and take

the axe. Now give fennel to Fil and take a plate. Then put out

the fire of the candle with the magician-stick. Now put out the

fire of the 1.,2.,3.,2.,1., and at last the 3. (always counted

from the right side). Give the magician-stick to the fool and

let Fulbert climb up the lance. Then give Tibo the pistol and

use the coin at the fountain. Now you are back at Xina.

Fulbert has to go on the meal and Wer-Blount has to taste the

vegetables. Now Wer-Blount has to hang at the chandelier. Give

the axe to the little man in the pot. Then Wer-Blount has to go

into the fire-place and Fulbert has to climb up the candle-stick

in the right moment (a short time before the little man wants to

throw the axe). Take the axe and the skull and go back into the

opening of the fountain. Now you are at king Bodd.

Give the skull to king Bodd. Now Fulbert has to look into the

hole of the cockroaches. While Bodd is beating the cockroach

with the slipper, give the plate to the fool. Take the slipper

quickly and speak to the fool. Now use the coin at the fountain

and go to Xina.

Give the slipper to Xina and go back to Bodd.

Blount has to hang on the chandelier. When he is approxemately

at the middle (try some times). Then speak to Wyonna, the

butterfly, and you can go to the exit.

Chessboard, Workshop

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Go into the workshop. Fulbert has to devert the spider and

Blount has to go into the teach-book. Now he has chalk. Go into

the book of the sculptor. Now he has a circle. Take the horse.

Now Fulbert has to go into the dust and Blount has to sneeze

with the dust. Take all the numbers. Blount has to go at the

side of the spider and Fulbert has to go in front of the moon at

the picture. Then you can take the nine. Take also the brush.

After that Blount has to use the circle at the sheet of paper.

Then you have the eight. Now throw all the numbers into the

barrel of ink. Then use the brush at the barrel of ink and paint

a cow in front of the cart at the picture. Now go into the book

of geometry and the darts will fall down. Take them and put them

into the knothole of the big book and you will get the bowman.

Turn round the page and paint the path with the brush. Then give

the horse to the knight. Then turn round the page and use the

brush two times and you will get a mandolin. Use the axe at the

ruler and take the pieces of wood. Then put the coin into the

care and take the marble. Now go to the chessboard.

Draw a figure at the wood with the chalk and with the circle at

the marble. Use the woodcutter and the hammer at the wood. And

use the chisel and the hammer at the marble. After that put the

two figures into the pot of paint and use the brush on them. Now

juggle with both hands with the balls and the pig will get a

crack. Throw the coin into the crack of the pig. Then play the

big mandolin with both hands (try which must take the mandolin.

If the wrong hand plays the mandolin Othello will disappear).

Take the fossilized Othello and use him at the lady at the

chessboard. Use the bowman at the two guards and at the key in

the tower (you must stand at the right place, try a little bit.

You can also read the rules of the chessgame at the sheet of

paper.). Put the lover at the field with the sign of the

mandolin and let him play the little mandolin. Now he can enter

the tower with the key. Then the murder has to push the lever at

the tower and the executioner will disappear. The knight has to

fight against the soldiers which will appear at the left and the

right side of the king. Put him at one of the free fields beside

the king. Put the bowman so that he can shoot the other soldier

at the other field. At last the murder has to take the axe to

kill the king and he can't go away.

Mirrors, Brain

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Put the egg into the mirror of time and give the chicken through

the opening to Mirror-Blount. Mirror-Blount has to put the

chicken into the mirror of emaciation and then he has to give it

to Blount through the opening. Blount has to put it into the

little hole and then he has to put it into the mirror of

fattening two times and gives it to Mirror-Blount. Mirror-Blount

has to put it into the big hole. Then demon will awake. Give the

chicken back to Blount and Blount has to put it into the mirror

of time. Now go to the brain.

Wer-Blount has to hit the glass cabinet and Blount has to push

the button so many times until Kolossus will appear. Wer-Blount

has to punch him and Blount has to take the grain of sand. Wer-

Blount has to push the lever for the points so that the lorry

drive to the lake.  Now both have to drive with the lorry to the

lake. Wer-Blount has to jump into the lake. While the eyes come

out of the lake Blount has to put the grain of sand into the

eye. When the fish in the bubble appears one of the two has to

drive in the lorry to get the fish out of the bubble. Wer-Blount

has to push the lever of the points so that the points are

straight and then he has to drive the lorry and pull the flute

out of the stone. Then let come a fish again and now Blount has

to go to the flute and has to take it. Now use the growing-

elixier at the plant under the ear. Then let Fulbert climb up

the plant. After that Blount has to call the dragon with the

whistle at the ear. Use the growing-elixier at the dragon. Then

use the flute with the palisade and after that use the flute at

the puddle with the key. Then take the key and use it at the

chest. Take the beauty-ointment out of the chest. Now fly to the

seeds with the dragon and let the fat hen eat the seeds. Take

the last seed. Go back to the mirrors.

Give the seed to the demon. Now Blount has to use the beauty-

ointment at the beauty-mirror and Mirror-Blount has to do the

same with the nasty-ointment in the nasty-mirror. They have to

do it at the same time.

The positive and the negative pole

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First speak to the positive pole and take the thread of time

which falls down. Hit the gate with the axe and the wall with

the hammer. Use both bells quickly and when the both hands take

the chain then jump at the chain, then into the basin and take

the score. Then throw the score into the basin and use both

bells again. Jump at the chain again and into the basin. Now you

have two scores. Put the yellow score into the holder of the

angle and the red one into the holder of the evil. Throw the

coin into the pot in front of the angel and hit the cloud with

the hammer. Bandage the two notes with the thread of time and

call both hands quickly again. At last the two hands knot the

notes.

Now you have finished the game.

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              Thanks to: Henning Koch         <koch_h@vms.lif.de>
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